Two longtime Trekkies. Five years. 726 episodes.
Showing posts with label Miles O'Brien. Show all posts
Showing posts with label Miles O'Brien. Show all posts

Tuesday, January 15, 2013

Captive Pursuit and Q-Less (DS9)

Captive Pursuit


Why does it matter that there's a wormhole? That's a pretty good question to ask Deep Space Nine.

After all, there was no wormhole in TNG or TOS and they still met brand new aliens whenever the story needed them. The galaxy in Star Trek is beautifully and conveniently uncharted, even "close to home." But, since Deep Space 9 doesn't move, it can't be on the outskirts of the known space. A wormhole is a way, perhaps the only way, to bring the exploration aspect of other shows to the doorstep.

But the other thing a wormhole does is it lets us bring in the really alien aliens. I mean, we're pretty used to Klingons and Romulans and Vulcans, but what about some people who present some real ethical quandaries. Or language problems.

That's sort of the promise of "Captive Pursuit." The first brand new alien turns up from the Gamma Quadrant. He's acting shifty. He's on the run. He's not interested in cultural exchange of any kind. O'Brien befriends him, despite not getting much in the way of reciprocity.

It turns out Tosk, the alien, is the prey in a bloodsport, running from hunters that eventually find him on the station, penned up in the brig for trying to steal weapons. Sisko is the commander and therefore our resident Federation moralist, and he's impressively livid when he finds out what's happening. At the same time, he's not on secure moral ground. Tosk is really bred for the hunt. It's not fully clear whether it constitutes oppression, when that oppression is built not only into the culture but into a whole race's very DNA.

Sisko errs on the side of the prime directive, as good captains do, and lets the hunters take away Tosk. But O'Brien can't handle betraying his friend, so he busts him out, giving him the only thing he can give him, a fighting chance. And that's it. The aliens leave the station engaged in the same blood sport they began it in, DS9 has made no new allies, and Sisko lets O'Brien off with a stern warning and a slap on the wrist.

This is a good episode, I think, because it doesn't cheapen its own questions with easy answers. On one level it's a story about how we shouldn't automatically judge other cultures against our own moral standards. On the other hand, what should we do when we encounter something that looks so much like ritualized abuse?

It's also a story about how people can make big changes when systems can't. Sisko's hands are tied by the prime directive, but O'Brien's aren't. And O'Brien doesn't feel compelled to fix the system, only to help his friend. But we're left to wonder what exactly that help has bought Tosk. A few more days? Another year? Is it worth it?

We get lots of questions, but no answers, just a juicy taste of what's beyond that wormhole.


Q-Less

Some popular episodes beg for sequels. When Vash and Q disappeared for parts unknown at the end of "Qpid," it's no surprise fans wanted to see them again. And I can imagine the conversation in the writer's room that led to the idea that they would turn up not back on the Enterprise, but on Deep Space Nine.

It was a good theory. In practice, though, with no TNG regulars in the story - particularly no Jean-Luc Picard, the third man in their weird love triangle, Q and Vash are just two random people on the station. There's no particular reason for our heroes to be invested in them.

It's layers upon layers really. I've always found that when Q himself enters into a romance with a "normal," it's awkward. Q is supposed to be so much more advanced than humans that they're irrelevant bugs to him. It's pretty weird when he starts acting like a dumped high school boyfriend on one's account.

So we have Q and Vash's relationship, which is both inscrutable and irrelevant, in the spotlight of what ought to be an episode of Deep Space Nine.

It's not that Q doesn't work with the Deep Space Nine cast. It's that Q really doesn't have any reason to interact with the Deep Space Nine cast. He's just sort of there while they deal with a problem that doesn't have anything to do with him. And the problem is a big stupid MacGuffin - some artifact Vash brought back from the Gamma Quadrant is destroying the station because it's actually a giant space sting ray or something.

Q has a scene with Sisko and it's actually pretty good except for the part where its totally pointless. Neither of them actually needs anything from the other, so they're just characters interacting generically without motivation. It doesn't help that Q brings up the TNG cast, especially Picard, every chance he gets. I think that's one lesson the writers learned prior to Q's much more successful turns on Voyager.

Vash and Bashir actually have some potential as a plotline - what better to actually make Bashir seem like a lady's man than to get him with Jean-Luc Picard's girlfriend, right? And there's some chemistry there (not a lot, on account of Bashir's supply of impossibly cheesy lines.) But instead, Bashir is completely written out and forgotten about by a prank of Q's and returns only as a punchline. His plotline serves no purpose in the story.

Basically, the DS9 writers got two TNG guest stars and totally failed to write them into the show, instead writing them a trite and insipid solo adventure that happened to take place on Deep Space 9. It's the worst sort of crossover, satisfying no one.

Random Observations

- "Captive Pursuit" is our first O'Brien episode, and it shows Colm Meaney off nicely. His everyman charm provides a very relatable motivation to his actions in this episode.

- There's an effort to build an O'Brien-Quark relationship here with some animosity in it, but it doesn't work, I think because O'Brien comes off as too much of a jerk toward Quark. Their relationship through the rest of the show doesn't stand out to me as at all memorable, or even necessarily consistent.

- Why is it that when an object on Star Trek has mysterious properties it always ends up turning into a space jellyfish?

Tuesday, December 18, 2012

Babel (DS9)

After a solid pilot and a few great character episode, "Babel" is an ensemble show truly in the mode of The Next Generation. The crew getting infected with a disease is a trope that show used far too many times, including in their second episode.

But "Babel" does the disease story better. And it's not TNG's fault. Really good disease stories follow the mode of classic movies like The Andromeda Strain, where the disease threatened to spread and wipe out all life on Earth. The highest stakes TNG could manage were that everyone on the ship would die.

But Deep Space Nine, this episode reminds us, is a port. There are civilians and unaffiliated ships docked, and a disease threatens everyone. And if an infected ship leaves port, the disease could threaten the whole quadrant.


"Babel" features a disease with slightly silly symptoms but deadly serious import. It affects characters we really care about, and gets dangerously close to taking them all out before a handful of immune characters manage to save the day. The stakes rise appropriately to create a drama-filled hour: not bad for episode 4.

The "day in the life of OBrien" motif that starts the episode is delightful, but also drives home some of the themes of the pilot - how, while other crews have been in harmony with their ships, the DS9 crew is constantly wrestling with Deep Space Nine - and O'Brien is their champion in that fight.

When O'Brien falls ill, the spotlight shifts to Bashir, as we get to see him do what he does best: researching under pressure, researching frantically to cure a deadly disease. When Bashir succumbs, the focus shifts again to Kira, and we get to see what she does best: playing outside the rules and circumventing Bajoran politics.


While the merry-go-round of expertise is doing it's thing, the show is showing its hand by pairing up odd-couple Odo and Quark, though not for the last time. The producers are already discovering the level of delight that can come from Armin Shimmerman and Rene Auberjonois sharing a plotline, as they first play a cat and mouse game over Quark's illicit replicator use, and then are forced to team up as Odo runs out of unaffected potential deputees. We start to see that Quark is, or can be, one of our heroes, when push comes to shove - an important, if perilous, direction for the show to move in.

This is still DS9 trying to be TNG, but it's a notable episode because it's DS9 trying to be TNG and, in many ways, doing better at it. The frontier situation, the intercast conflicts, the consequences of being parked, all come into play in positive ways to raise the stakes of this outbreak story. DS9 has proved it can leverage it's strengths to tell an old story with some oomph.

Observation

- Odo's reason for catching Quark at his replicator shenanigan's - that Rom "couldn't fix a straw if it was bent" - is totally wrong, it turns out. Odo prides himself on being observant, so I'll leave you to ponder whether he truly misread Rom, or whether he was playing a larger game with Quark.