Once upon a time, there was a cheesy 60s sci-fi show. It was a remarkable cheesy 60s scifi show that captured an uncommon number of hearts and somehow, miraculously and often by the skin of its teeth, outlived it's 1960s roots and became one of the longest running single franchises in television history, probably. But before that, it was a 60s sci-fi show. It employed the tropes of the genre -- swashbuckling white male heroes, sexy alien babes, "in space" versions of things that shouldn't have been in space.
Then, 20ish years later, the maker of that cheesy show got a chance to make a new, modern, savvy late 80s version of that show, and he made some changes. He made the ship bigger, the social issues more sweeping. The hero aged like the creator had, from a brainier Buck Rogers to a bald, British, older man who traded in raw testosterone for tempered wisdom and cultural sensitivity.
This new show was going to be something else. It was going to be a shinier, more polished future. It was not going to be so silly. And so, although all of the other people working on the show were excited about bringing back their favorite aliens, planets, and plots, the man made some decrees. He said that certain aliens were too cheesy, too silly, too 60s to return, no matter how much the fans might have liked them.
And that's why Tellarites, Orion Slave Girls, Tholians, and, especially, Andorians were never on TNG, DS9, or Voyager. (Yes, super geeks, I know there are technically exceptions like the holographic Andorians that appear in "The Offspring (TNG)".)
Many years later, when that man had died and his followers were dreaming up the fifth incarnation of the show, they felt they had gone as far forward as they could. The Federation of the 1990s had become small. There were no quadrants left to explore (except the Beta Quadrant, and let's face it, nobody knows what's going on with that). But there was a tempting stretch of unexplored time. No, not the time between TOS and TNG, the movies had covered the highlights there and the uniforms of that era were exceptionally silly looking anyway. It was the time between
now and then. If James T. Kirk was the pioneer Picard revered, who was the pioneer Kirk looked to as a mentor?
And so, Enterprise was made. And the creators, looking through the 40 years of loose threads and once-explored planets, realized that this new show was the chance they'd been waiting for to finally defy Gene's ban on "the silly races."
Enterprise is defined, for me, by a number of threads. Overuse of time travel plots. Misguided attempts to be cool and/or sexy. Showing the lost firsts of all our favorite stock Trek threads. But my favorite one, and the one that's frankly the most interesting in the context of my own rediscovery of The Original Series as I write this blog, is the reclamation of the silly parts of TOS, and the attempts to remake them in the image of the 00s version of cool.
Enter the Andorians, led by Shran, played by Jeffrey Combs, one of the most versatile Star Trek guest actors there is. Their introduction here, crashing the peaceful meditation of a Vulcan monastery, is inspired. It instantly sets them up as the anti-Vulcans, totally driven by passion and emotion. Weren't the Klingons already the anti-Vulcans? Maybe, but Klingons on Enterprise are big, dumb brutes. Anyway, why should galactic politics stay the same for two centuries? It's nice to see a shiny new (old) bad guy on Enterprise.
The problem is, of course, that the Andorians are not very intimidating in this first appearance. Their sheer brutality could be scary, but they feel too much like petulant children -- the condescending way the Vulcans treat them (even while imprisoned by them), combined with, for instance, Shran's violent destruction of the communicators. They're cool-looking aliens, but the most intriguing thing about them is not the race themselves, but the political triangle they set up with the Vulcans and Earth. (Ok, credit where credit is due, "pinkskins" as an epithet is pretty hilarious, too.)
As for the episode itself, it's a throwback to TOS in more ways than one, putting more or less the whole plot in the hands of Enterprise's version of Kirk, Spock and Bones: Archer, T'Pol, and Trip. A runner about Vulcans finding humans smelly totally fails to land, mainly on account of not being funny. The big reveal at the end of the episode is so painfully obvious that it barely counts as a twist. I knew exactly what they were going to find and where they were going to find it, although, to be fair, Archer did surprise me with his "stick it to our allies" reaction to finding a secret listening post under the monastery.
I'm sure this is going to come back to bite him in the butt, but I also imagine his kindness to the Andorians is going to come back in a good way. So I'm eager to see the ramifications of the obvious serial threads the episode set up. I'm eager to see T'Pol torn between her people and her new family (whom she is way too slowly warming to, in my opinion).
This episode, though? Kind of an uninspiring prison break episode filled with Vulcans. Ever wonder why the vast majority of time when we see Vulcans on the show they're fish out of water in an environment full of humans? It's because the more Vulcans you have together, the more boring they are. Characters without visible emotions are by definition boring -- it's not their fault. It takes a heck of an actor to make a fullblooded Vulcan both a consistent character and a compelling one, in particular when they have mostly Vulcans to play against. And that goes double for Vulcan monks, I should think.
And the plotholes, oh the plotholes! Does Enterprise's transporter do only "beam down" and not "beam up"? Because that's a really easy solution. Or, why, exactly, when they suspect something to be amiss at the monastery, do they all decide to act like insensitive oafs and then tackle a wall, rather than like, beaming back up and making a plan? What about the Vulcans in the listening center? They can't send, like a distress signal to help out the poor monks? They don't ever need to leave to go on supply runs or anything? Is the only entrance or exit through the monastery? For that matter, which came first? Are the Vulcans so irreverent toward their own religion that they built a listening post under their sacred monastery? Or is the monastery just a front for the listening post, a total religious sham?
As for the rest of the ensemble, left behind on the ship, they don't do a whole lot. I did like how Linda Park let a subtle annoyance at Reed's being in command slip into some of her line deliveries.
This has been a bit of a ramble so I'll sum up: This episode sets up stuff I'm excited about and introduces a race I like a lot, although at this point I'm honestly not sure why. The episode itself is ok, but it's really predictable and it has way too many Vulcans.
Random Observations:
- This entire review belongs in Random Observations. Sorry about that.
- I worry that I'm too hard on Enterprise sometimes. It definitely has to earn my love more than the other shows do. If there are Enterprise fans reading who want to tell me how wrong I am, you are welcome in the comments. We'll be civil together.
- How many episodes is the plot going to be driven by Archer deciding something would be cool and then refusing to give it up no matter how many objections T'Pol raises?
- Trip tries a little too hard with the wise cracks a lot of the time.
- Jeffrey Combs', by the way, famous roles are Weyoun and Brunt on Deep Space Nine, neither of whom has shown up yet on the blog.