The Enterprise has put in for repairs, including an upgrade of the computer systems, so the crew takes some time to relax. Worf and Tasha challenge the outpost security staff to a friendly ball game. Beverly confers with a colleague stationed here. Geordi tries to teach Data to paint. And Riker can't find anyone to hang out with, so he goes to the holodeck for some trombone practice.
They need the Enterprise's main computer, it turns out, to save their world, which has completely shut down because of a solar flare. When Picard and Riker figure this out and save the Binar homeworld, there seem to be surprisingly few repercussions for the brazen theft of a Federation flagship, but that's just a typical TNG plot hole, and you really can't let those bother you too much.
Minuet, the holographic woman the Binars programmed to mesmerize Riker, is an interesting bit of foreshadowing in terms of what the holodeck will become on TNG and Voyager (as well as DS9 with Vic Fontaine, but that comes much later.) Her incredible realism is impressive to Riker and Picard, but much more in line with characters like Moriarty and the EMH than the Dixon Hill characters in "The Big Goodbye".
I don't consider this a "Holodeck episode". It involves a holodeck, but the writers resisted the temptation to use it as an excuse to play dress-up and avoid coming up with an original plot.
Random Observations:
Classic Worf - "If winning is not important, than why keep score?"
For once Wesley doesn't save the ship - in fact, he inadvertently helps the Binars steal it.
Data's remorse about letting himself get caught up in leisure activities is a nice exploration of the essential Data conflict - his goal of becoming human does not completely jive with the goal of being the most efficient officer.
I think Doctor Crusher's babling about medical nanites may be foreshadowing an upcoming episode.
Riker is not actually that good at playing the Trombone.
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